What is STEAM?
By Nermeen Dashoush, PhD
Chief Education Officer
for MarcoPolo World School

Breaking Down Educational Jargon

Education has always needed to adapt to the changing world around it. Therefore, we need to be a step ahead and prepare children to navigate a world with technological advancements and evolving needs. Teaching content is no longer enough as it doesn’t give children the 21-Century skills they need to engage with the world now or in the future.

STEAM education has been one of the most significant shifts in how we are educating children to critically and creatively make sense of the world around them. The various subjects within STEAM naturally overlap, apart from the “A” which was added to incorporate the teaching of the arts and a way in which children can represent their knowledge.

S stands for SCIENCE and teaches kids about the world around them.

T stands for TECHNOLOGY and teaching the things humans create to make our lives easier.

E stands for ENGINEERING where kids can learn about inventions and problem-solving.

A stands for ARTS and is an outlet for kids to creatively express their experiences of the world.

M stands for MATHEMATICS representing the learning of numbers, shapes and quantities.

Nermeen Dashoush, Ph.D. is the Chief Curriculum Officer at MarcoPolo Learning. She is a Clinical Assistant Professor of Early Childhood Education at Boston University. Dr. Dashoush's work focuses on the STEM education of young children and preparing educators to provide exemplary educational experiences. Nermeen has two young children who have been instrumental in giving her feedback on her work at MarcoPolo Learning.

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